Curious. MultiplexingDispatchable definitely uses level (rather than edge) triggering, the socket is SEQPACKET, so there's guaranteed to only be whole events there, and consume() looks like it should only eat one...
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Curious. MultiplexingDis patchable definitely uses level (rather than
edge) triggering, the socket is SEQPACKET, so there's guaranteed to
only be whole events there, and consume() looks like it should only eat
one...