For me this branch has a more important purpose than the attached bug; It provides a simple demo for custom shaders in custom shells. It showed me what still needed improving in GLRenderer, so that I may get to my own goal of demonstrating more fancy decoration ideas in the demo shell. I then plan to use those demonstrations to argue for similar ideas in future for Unity8.
For me this branch has a more important purpose than the attached bug; It provides a simple demo for custom shaders in custom shells. It showed me what still needed improving in GLRenderer, so that I may get to my own goal of demonstrating more fancy decoration ideas in the demo shell. I then plan to use those demonstrations to argue for similar ideas in future for Unity8.