If you could keep MirSurface::updateTextureLocked in the same location as MirSurface::updateTexture we would get a better diff, since the former is essentially a slightly modified version of the latter, right?
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If you could keep MirSurface: :updateTextureL ocked in the same location as MirSurface: :updateTexture we would get a better diff, since the former is essentially a slightly modified version of the latter, right?