lp://staging/~mc-return/compiz/compiz.merge-fix1033877-fix-uninitialized-class-member-variables-in-constructors-part2

Created by MC Return and last modified
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Owner:
MC Return
Project:
Compiz
Status:
Merged

Recent revisions

3453. By MC Return

Also initialize the member variable bool mTimeoutRequired in the Stackdebugger::Stackdebugger (...) constructor

3452. By MC Return

Also initialize the member variables int gravityRight, gravityDown, numCellsX and numCellsY in the GridProps::GridProps () constructor

3451. By MC Return

Merged latest lp:compiz

3450. By MC Return

Also initialize the member variables int radius, rMod, duration, timer, width, height and bool adjust in the Ripple::Ripple () constructor

3449. By MC Return

Also initialize the member variables int x and y in the ParticleSystem::ParticleSystem (int n) and ParticleSystem::ParticleSystem () constructors

3448. By MC Return

Also initialize the member variable bool incorrectRefreshRate in the PrivateGLScreen::PrivateGLScreen (GLScreen *gs) constructor

3447. By MC Return

Initialize the member variables int x and y in the ParticleSystem::ParticleSystem (int n) and ParticleSystem::ParticleSystem () constructors

3446. By MC Return

Re-added GL_BLEND code to the non-GLES codepath to fix the regression caused by r3320.
Fixes scaleaddon window highlight being rendered solid.

(LP #1068503). Fixes: https://bugs.launchpad.net/bugs/1068503. Approved by Sam Spilsbury, Daniel van Vugt.

3445. By MC Return

"Show Window Title" was always rendered, CCSM settings to disable the window title were ignored. Fixed this by adding checks to ShiftScreen::drawWindowTitle.

Minor optimization in ShiftScreen::renderWindowTitle: Do not create variables and call freeWindowTitle (), if the text plug-in is not available or window title rendering is disabled.

(LP: #1009999). Fixes: https://bugs.launchpad.net/bugs/1009999. Approved by Sam Spilsbury, Daniel van Vugt.

3444. By Daniel van Vugt

Stop the resize border (Rectangle resize mode) from flickering slightly.
This was due to the damage/redraw rectangle being too small to include it,
so the border was overdrawing itself without the pixels behind it being
redrawn first.
(LP: #1068518). Fixes: https://bugs.launchpad.net/bugs/1068518. Approved by PS Jenkins bot, MC Return.

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