Merge lp://staging/~lukas-kde/unity8/windowOpenCloseAnimations into lp://staging/unity8
- windowOpenCloseAnimations
- Merge into trunk
Status: | Superseded | ||||
---|---|---|---|---|---|
Proposed branch: | lp://staging/~lukas-kde/unity8/windowOpenCloseAnimations | ||||
Merge into: | lp://staging/unity8 | ||||
Prerequisite: | lp://staging/~unity-team/unity8/launcher-sizing | ||||
Diff against target: |
550 lines (+171/-35) 15 files modified
CMakeLists.txt (+1/-1) data/com.canonical.Unity8.gschema.xml (+1/-1) plugins/Unity/Launcher/launchermodel.cpp (+1/-1) qml/Launcher/Launcher.qml (+3/-2) qml/Stages/DesktopStage.qml (+119/-15) qml/Stages/PhoneStage.qml (+4/-0) qml/Stages/TabletStage.qml (+4/-0) qml/Stages/WindowResizeArea.qml (+8/-6) tests/mocks/Unity/Application/ApplicationManager.cpp (+6/-0) tests/mocks/Unity/Application/ApplicationManager.h (+1/-1) tests/plugins/Unity/Launcher/launchermodeltest.cpp (+4/-0) tests/qmltests/Launcher/tst_Launcher.qml (+13/-3) tests/qmltests/Stages/ApplicationCheckBox.qml (+2/-2) tests/qmltests/Stages/tst_DesktopStage.qml (+3/-3) tests/qmltests/Stages/tst_WindowResizeArea.qml (+1/-0) |
||||
To merge this branch: | bzr merge lp://staging/~lukas-kde/unity8/windowOpenCloseAnimations | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Lukáš Tinkl (community) | Needs Fixing | ||
PS Jenkins bot (community) | continuous-integration | Needs Fixing | |
Unity8 CI Bot | continuous-integration | Needs Fixing | |
Nick Dedekind | Pending | ||
Daniel d'Andrada | Pending | ||
Michael Terry | Pending | ||
Review via email: mp+286414@code.staging.launchpad.net |
This proposal supersedes a proposal from 2016-02-02.
This proposal has been superseded by a proposal from 2016-03-06.
Commit message
Provide animations for windows opening/closing
Description of the change
Provide animations for windows opening/closing, as described by UX in the original bugreport.
* Are there any related MPs required for this MP to build/function as expected? Please list.
Yes, lp:~unity-team/unity8/launcher-sizing
* Did you perform an exploratory manual test run of your code change and any related functionality?
Yes
* Did you make sure that your branch does not contain spurious tags?
Yes
* If you changed the packaging (debian), did you subscribe the ubuntu-unity team to this MP?
Yes
* If you changed the UI, has there been a design review?
Yes
PS Jenkins bot (ps-jenkins) wrote : Posted in a previous version of this proposal | # |
Michael Terry (mterry) wrote : Posted in a previous version of this proposal | # |
- The app closing animation seems to "stick" on the last frame. Or not smoothly go down to zero opacity. Or something. It didn't look right on my mako.
- closeApplication() takes two arguments, normally only using the first one. It uses the appId if the first argument is not given, which is an odd construction. Maybe just drop the second argument completely, as it's never used?
Otherwise already looks nice. :)
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
> - The app closing animation seems to "stick" on the last frame. Or not
> smoothly go down to zero opacity. Or something. It didn't look right on my
> mako.
Agree, using the standard UbuntuNumberAni
> - closeApplication() takes two arguments, normally only using the first one.
> It uses the appId if the first argument is not given, which is an odd
> construction. Maybe just drop the second argument completely, as it's never
> used?
Fixed
> Otherwise already looks nice. :)
PS Jenkins bot (ps-jenkins) wrote : Posted in a previous version of this proposal | # |
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Michael Terry (mterry) wrote : Posted in a previous version of this proposal | # |
> Agree, using the standard UbuntuNumberAni
I'm still seeing a bit of a pause at the end of the animation on my mako.
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
> > Agree, using the standard UbuntuNumberAni
> least here
>
> I'm still seeing a bit of a pause at the end of the animation on my mako.
I guess it's the reverse easing (UbuntuAnimatio
Michael Terry (mterry) wrote : Posted in a previous version of this proposal | # |
Yeah agreed, StandardEasing looks good to me. Is StandardEasingR
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
Yes, as per the attached bug report
Michael Terry (mterry) wrote : Posted in a previous version of this proposal | # |
Hrm. OK, but I ran Vesa's test code. And it didn't seem to pause at the end of the animation for me.
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Michael Zanetti (mzanetti) wrote : Posted in a previous version of this proposal | # |
Confirming the close animation stuttering on flo. Could not see it on my laptop.
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
Please test again, not it feels much smoother on both phone and desktop.
PS Jenkins bot (ps-jenkins) wrote : Posted in a previous version of this proposal | # |
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Michael Zanetti (mzanetti) wrote : Posted in a previous version of this proposal | # |
the new animation does behave better on my flo, but it's still not 100% perfect. Paying close attention one can still see the last frames sticking around longer than they should. I don't think it's a problem of this branch, rather some sync stuff happening in Unity.Application when cleaning the app out of the memory. The new animation makes it less obvious.
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Michael Terry (mterry) wrote : Posted in a previous version of this proposal | # |
But Michael, wouldn't the Unity.Application work only start happening once opacity is already animated down to zero?
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Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
Animation is now smooth on devices, using a small hack to pause the animation at the end before actually closing the application.
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Michael Terry (mterry) wrote : Posted in a previous version of this proposal | # |
Looks good to me. The delay after the animation is a gross hack, but not the worst thing. I sat with Lukas and couldn't figure out why it would be needed. But it seems to be for now.
So approved from my end. Animation is smooth with the delay.
Tested it manually.
CI bot is crazy right now, let's wait for it to fix itself before top-approving.
No tags.
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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PS Jenkins bot (ps-jenkins) wrote : Posted in a previous version of this proposal | # |
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Nick Dedekind (nick-dedekind) wrote : Posted in a previous version of this proposal | # |
I believe this is what is causing the window to not be visible when opening a maximised app.
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
Starting maximized apps should be fixed now
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Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Michael Terry (mterry) wrote : Posted in a previous version of this proposal | # |
LGTM now, maximized works.
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Daniel d'Andrada (dandrader) wrote : Posted in a previous version of this proposal | # |
make tryShell
- select desktop size
- unlock screen
- select windowed mode
window gets broken
Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
OK, fixed the behavior, just not sure where to take the default size from, I have this atm:
PropertyChanges {
target: decoratedWindow
requestedWidth: resizeArea.
requestedHeight: resizeArea.
}
Daniel d'Andrada (dandrader) wrote : Posted in a previous version of this proposal | # |
Could you please re-merge your prerequisite? You seem to have an outdated version of it....
Unity8 CI Bot (unity8-ci-bot) wrote : Posted in a previous version of this proposal | # |
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Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
> Could you please re-merge your prerequisite? You seem to have an outdated
> version of it....
Rebased
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Lukáš Tinkl (lukas-kde) wrote : Posted in a previous version of this proposal | # |
Done, no more regressions spotted
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Daniel d'Andrada (dandrader) wrote : Posted in a previous version of this proposal | # |
* Did you perform an exploratory manual test run of the code change and any related functionality?
Yes
* Did CI run pass? If not, please explain why.
Will never pass due to unity-api dependency from the prerequisites
* Did you make sure that the branch does not contain spurious tags?
Yes
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- 2133. By Lukáš Tinkl
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merge prereq
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Michael Terry (mterry) wrote : | # |
Maximized apps don't seem to animate on open or close.
Lukáš Tinkl (lukas-kde) wrote : | # |
On (maxed) window closing, I definitely do get the scale/opacity change although I agree when opening maximized windows, the animation is not there:
From WindowResizeAre
if (windowState === WindowStateStor
target.
}
Not sure what the intention is here
Michael Zanetti (mzanetti) wrote : | # |
> On (maxed) window closing, I definitely do get the scale/opacity change
> although I agree when opening maximized windows, the animation is not there:
>
> From WindowResizeAre
> 20150925)
>
> if (windowState === WindowStateStor
> target.
> }
>
> Not sure what the intention is here
The issue I was solving with this is that otherwise a maximized window would start normal and then aminate to fullscreen. We might need to rework that a little to make the open animation play but not the maximize animation.
Lukáš Tinkl (lukas-kde) wrote : | # |
I guess this should go to another MP (offtopic for this one), will likely need more UX hints.
Lukáš Tinkl (lukas-kde) wrote : | # |
Marking this as WIP, needs to handle starting/closing apps from outside of the stage too (e.g. from launcher)
- 2134. By Lukáš Tinkl
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merge trunk
- 2135. By Lukáš Tinkl
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handle the close case coming from launcher
- 2136. By Lukáš Tinkl
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fix the launcher ApplicationManager mock
- 2137. By Lukáš Tinkl
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restart app if focusing doesn't work
happens with dash sometimes
- 2138. By Lukáš Tinkl
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make the close animation testable using the App checkbox
- 2139. By Lukáš Tinkl
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fix fullscreen apps being offset by the left margin
- 2140. By Lukáš Tinkl
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disallow resizing windows up past the Panel
- 2141. By Lukáš Tinkl
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fix closing animation for minimized apps
- 2142. By Lukáš Tinkl
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fullscreen apps fix
- 2143. By Lukáš Tinkl
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fix for fullscreen windows height
- 2144. By Lukáš Tinkl
- 2145. By Lukáš Tinkl
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revert keymap (unrelated) changes
- 2146. By Lukáš Tinkl
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depend on -15 appl framework
- 2147. By Lukáš Tinkl
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implement maximizeHorizon
tally/Verticall y - 2148. By Lukáš Tinkl
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requestStop() here
- 2149. By Lukáš Tinkl
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save/restore the correct state in all cases
implement (easy now) maximize horizontal/vertical using it
- 2150. By Lukáš Tinkl
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- 2151. By Lukáš Tinkl
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merge trunk
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merge trunk
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merge trunk, resolve conflicts
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merge trunk
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merge trunk
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merge trunk
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save/restore the correct state in all cases
implement (easy now) maximize horizontal/vertical using it
- 2148. By Lukáš Tinkl
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requestStop() here
- 2147. By Lukáš Tinkl
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implement maximizeHorizon
tally/Verticall y - 2146. By Lukáš Tinkl
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depend on -15 appl framework
FAILED: Continuous integration, rev:2112 jenkins. qa.ubuntu. com/job/ unity8- ci/7041/ jenkins. qa.ubuntu. com/job/ generic- deb-autopilot- vivid-touch/ 5984 jenkins. qa.ubuntu. com/job/ generic- deb-autopilot- xenial- touch/456/ console jenkins. qa.ubuntu. com/job/ unity-phablet- qmluitests- vivid/1746 jenkins. qa.ubuntu. com/job/ unity8- qmluitest- xenial- amd64/449 jenkins. qa.ubuntu. com/job/ unity8- vivid-amd64- ci/1641 jenkins. qa.ubuntu. com/job/ unity8- vivid-i386- ci/1641 jenkins. qa.ubuntu. com/job/ unity8- xenial- amd64-ci/ 448 jenkins. qa.ubuntu. com/job/ unity8- xenial- i386-ci/ 447 jenkins. qa.ubuntu. com/job/ generic- deb-autopilot- runner- vivid-touch/ 4623 jenkins. qa.ubuntu. com/job/ generic- mediumtests- builder- vivid-armhf/ 5995 jenkins. qa.ubuntu. com/job/ generic- mediumtests- builder- vivid-armhf/ 5995/artifact/ work/output/ *zip*/output. zip s-jenkins. ubuntu- ci:8080/ job/touch- flash-device/ 26543 jenkins. qa.ubuntu. com/job/ generic- deb-autopilot- runner- xenial- touch/204/ console jenkins. qa.ubuntu. com/job/ generic- mediumtests- builder- xenial- armhf/454 jenkins. qa.ubuntu. com/job/ generic- mediumtests- builder- xenial- armhf/454/ artifact/ work/output/ *zip*/output. zip s-jenkins. ubuntu- ci:8080/ job/touch- flash-device/ 26544
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Executed test runs:
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UNSTABLE: http://
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deb: http://
SUCCESS: http://
FAILURE: http://
SUCCESS: http://
deb: http://
SUCCESS: http://
Click here to trigger a rebuild: s-jenkins. ubuntu- ci:8080/ job/unity8- ci/7041/ rebuild
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