Code review comment for lp://staging/~dandrader/qtmir/surviveEmptyTexture

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Daniel d'Andrada (dandrader) wrote :

> Thing is, how do we ever end up in a position that a Mir surface has no
> texture available?? That is an error in my opinion.

It is. I just haven't spent time to find the root cause.

This patch makes MirSurface[Item] code more robust. So instead of crashing because of this issue it just won't try to render it. And adding robustness is never a bad thing even if this patch doesn't try to deal with the root cause (unity8-dash in a weird state, like it didn't start up correctly or is frozen during init, I don't know).

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