BTW, if performance is important and you want to avoid temporary container construction/copying/destruction, then consider API design that avoids temporaries in future:
void CompRegion::getRects(std::vector <CompRect> &r);
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BTW, if performance is important and you want to avoid temporary container construction/ copying/ destruction, then consider API design that avoids temporaries in future:
void CompRegion: :getRects( std::vector <CompRect> &r);