Code review comment for lp://staging/~azzar1/unity/fix-bug-955158

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Andrea Azzarone (azzar1) wrote :

> There are a lot of identical expressions:
>
> 38 + _top_space->SetMinimumHeight((_anchor_height - TotalItemHeight) /
> 2 + _padding + _corner_radius + _offset_correction);
> 39 + _top_space->SetMaximumHeight((_anchor_height - TotalItemHeight) /
> 2 + _padding + _corner_radius + _offset_correction);
> 40 +
> 41 + _bottom_space->SetMinimumHeight((_anchor_height -
> TotalItemHeight) / 2 + _padding + _corner_radius);
> 42 + _bottom_space->SetMaximumHeight((_anchor_height -
> TotalItemHeight) / 2 + _padding + _corner_radius);
>
> Please only compute each different expression once. Like...
>
> int b = (_anchor_height - TotalItemHeight) / 2 + _padding + _corner_radius;
> int t = b + _offset_correction;
> _top_space->SetMinimumHeight(t);
> _top_space->SetMaximumHeight(t);
> _bottom_space->SetMinimumHeight(b);
> _bottom_space->SetMaximumHeight(b);

Done.

review: Needs Resubmitting

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