> Looks good, with a caveat: I am OK with the client being able to control its
> screencasting FPS, but the maximum FPS rate should be enforced at the server
> side. Otherwise, poorly coded or even malevolent clients could affect the
> overall rendering rate.
> Looks good, with a caveat: I am OK with the client being able to control its
> screencasting FPS, but the maximum FPS rate should be enforced at the server
> side. Otherwise, poorly coded or even malevolent clients could affect the
> overall rendering rate.
Yeah I agree, but that will be a different MP.