Looks good, with a caveat: I am OK with the client being able to control its screencasting FPS, but the maximum FPS rate should be enforced at the server side. Otherwise, poorly coded or even malevolent clients could affect the overall rendering rate.
Looks good, with a caveat: I am OK with the client being able to control its screencasting FPS, but the maximum FPS rate should be enforced at the server side. Otherwise, poorly coded or even malevolent clients could affect the overall rendering rate.