Merge lp://staging/~widelands-dev/widelands/bug-1075562-initial-trainers into lp://staging/widelands
Status: | Merged | ||||||||
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Merged at revision: | 8468 | ||||||||
Proposed branch: | lp://staging/~widelands-dev/widelands/bug-1075562-initial-trainers | ||||||||
Merge into: | lp://staging/widelands | ||||||||
Diff against target: |
107 lines (+9/-0) 9 files modified
data/tribes/scripting/starting_conditions/atlanteans/fortified_village.lua (+1/-0) data/tribes/scripting/starting_conditions/atlanteans/headquarters.lua (+1/-0) data/tribes/scripting/starting_conditions/atlanteans/trading_outpost.lua (+1/-0) data/tribes/scripting/starting_conditions/barbarians/fortified_village.lua (+1/-0) data/tribes/scripting/starting_conditions/barbarians/headquarters.lua (+1/-0) data/tribes/scripting/starting_conditions/barbarians/trading_outpost.lua (+1/-0) data/tribes/scripting/starting_conditions/empire/fortified_village.lua (+1/-0) data/tribes/scripting/starting_conditions/empire/headquarters.lua (+1/-0) data/tribes/scripting/starting_conditions/empire/trading_outpost.lua (+1/-0) |
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To merge this branch: | bzr merge lp://staging/~widelands-dev/widelands/bug-1075562-initial-trainers | ||||||||
Related bugs: |
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Reviewer | Review Type | Date Requested | Status |
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TiborB | Approve | ||
Klaus Halfmann | review, compile, test | Approve | |
Review via email: mp+332959@code.staging.launchpad.net |
Commit message
Adding initial trainers to starting conditions.
Description of the change
This implements the suggestion of comment #60 in the linked bug report. It avoids the problem with getting stuck when no trainers can be created since all weapons are delivered to the barracks.
Note that it is still possible to get stuck when building more than one of each training center. In that case, the problem has to be fixed by reducing the amount of weapons in the barracks.
The amount of initial weapons has not been reduced so the game becomes a bit easier by this branch (more initial weapons for soldiers).
The Trading Outpost starting condition is not modified by this branch but also suffers from the problem. Should it be changed, too?
I had never played other than Headquarters starting condition, but would say that 'Trading Outpost' should have the same settings.