lp://staging/~uriboni/unity-2d/add-fav-from-software-center
- Get this branch:
- bzr branch lp://staging/~uriboni/unity-2d/add-fav-from-software-center
Branch merges
- Florian Boucault (community): Needs Fixing
-
Diff: 245 lines (+106/-4)8 files modifiedlauncher/LauncherItem.qml (+1/-1)
launcher/UnityApplications/CMakeLists.txt (+2/-0)
launcher/UnityApplications/launcherapplication.cpp (+26/-0)
launcher/UnityApplications/launcherapplication.h (+4/-0)
launcher/UnityApplications/launcherapplicationslist.cpp (+20/-3)
launcher/UnityApplications/launcherapplicationslist.h (+1/-0)
launcher/UnityApplications/launcherapplicationslistdbus.cpp (+30/-0)
launcher/UnityApplications/launcherapplicationslistdbus.h (+22/-0)
Related bugs
Bug #670403: [FFe] Recently installed applications should be easy to run | Critical | Fix Released |
Related blueprints
Branch information
Recent revisions
- 457. By Ugo Riboni
-
When a new favorite is added via software center make it urgent for a bit to attract attention
- 456. By Ugo Riboni
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Make sure the shake animation for urgent apps doesn't always run for the entire 30 loops
- 454. By Ugo Riboni
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Implement a DBUS method that Software Center calls it when it wants to add an installed application as favorite.
Most of the arguments are unused for now, since we're only implementing part of the specification. - 453. By Aurélien Gâteau
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[launcher] Fix regression introduced after this branch was merged: visibleChanged() was not emitted reliably.
- 452. By Aurélien Gâteau
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[launcher] Do not hide launcher while a menu is visible
Adds two signals to LauncherContext
ualMenu to let QML LauncherList know when a menu is shown or hidden. I first tried to use the aboutToShow() and aboutToHide() signals, but aboutToShow() is not emitted due to the way we use QMenu. - 451. By Aurélien Gâteau
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[launcher] show launcher when an application requests attention.
This branch makes it possible for the launcher to stay visible when an application requests attention.
It also set up the infrastructure which makes it possible to manage multiple "force-visible" requests.Changes:
- Renamed some classes:
- HideModeController => VisibilityController
- IntellihideController => IntelliHideBehavior
- AutohideController => AutoHideBehavior- Introduces an AbstractVisibil
ityBehavior, used as a base class for all *Behavior classes. - Adds beginForceVisible() and endForceVisible() to VisibilityContr
oller and to LauncherControl (for the DBus API)
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://staging/unity-2d/3.0