lp://staging/~unity-team/nux/nux.rebase-area-xy-rgbvaluator
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- 701. By Jay Taoko
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* Work in progress:
Nux areas have a coordinate system based on the top left corner of the application window. This branch is converting areas so that their (x, y) coordinates is based on the top-left cornet of the parent area. - 699. By Jay Taoko
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* Fix: Call QueueDraw in StaticText:
:SetTextColor
* Fix: Call QueueDraw on main layout in WindowThread::SetWindowBackg roundPaintLayer
* Fix: In GpuDevice::DrawIndexedPri mitive, make correct call to glVertexAttribP ointer
* Fix: Incorrect call to glGetActiveUniformARB in IOpenGLShaderPr ogram:: CheckUniformLoc ation [Tests] Covered by existing tests.. Approved by Jay Taoko.
- 698. By Tim Penhey
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Fix the nux logging code so there are easy ways to declare file level functions that return logger objects, to avoid the constructor code for the file level logger objects being executed at static initialisation time, but instead to be constructed on first use.. Approved by Michi Henning.
- 697. By Nick Dedekind
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Fxed incorrect paintLayer variable initialisation causing black dash/switcher in unity.. Fixes: https:/
/bugs.launchpad .net/bugs/ 1067860. Approved by Marco Trevisan (Treviño). - 695. By Nick Dedekind
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Added pointer checks for invalid cached textures (LP: #1066788). Fixes: https:/
/bugs.launchpad .net/bugs/ 1066788. Approved by Marco Trevisan (Treviño), Brandon Schaefer.
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