lp://staging/~rpg+helper+core/rpg+helper/monster_data
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- 78. By Arlo Belshee
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Updated everything so that an encounter could choose its own HP adjustment, rather than always using one global value. The internal support (but not the script file format) setting an HP adjustment on a per-monster basis. I'll add that if I need it.
AMB
- 76. By Arlo Belshee
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Challenge stuff has a lot more data.
Modified XP calculations: 8 minions = 1 standard monster, and all others are 0.75 times as many standard monsters as before. Assumes HP are dropped by 3/4 as well.AMB
- 75. By Arlo Belshee
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Now it works with skill challenges in an encounter. Each encounter can have only one skill challenge at the moment. Not a real restriction, just the way that I wrote this one encounter script (didn't put it in a list of len 1).
- 74. By Arlo Belshee
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Starting the basics of supporting non-combat, skill challenge encounters. After all, I have to write one of those now.
- 73. By japair <japair@Hackworth>
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The TG server can now serve transformed monsters. It's a lot slower to go through another web server - even on localhost. I hope I can speed that up!
Also, the uname & pwd are hard-coded inside a controller, b/c I can't get the server to pick them out of the URL query string or form post data. I'll figure that on out tomorrow.
For now, this mostly works, almost as well as it did before this commit. - 72. By japair <japair@Hackworth>
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The layout now works when printing. And it uses better line spacing, with better margins in IE.
- 71. By japair <japair@Hackworth>
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Now I use a (really cheap) 2-column format for the encounter. This one is not measured, so ends up with a lot of random whitespace in the columns. I'm thinking of writing a measured one that depends on JS. I hope that works for printing!
- 70. By japair <japair@Hackworth>
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I don't actually need the bottom-right corner BG image. The bottom one includes both corners, so I can sliding window it with itself. Makes for better image caching.
- 69. By japair <japair@Hackworth>
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Now traps are formatted as cards. Same info as before, but a lot more visible (& prettier).
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