lp://staging/rpg+helper

Created by Arlo Belshee and last modified
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Owner:
RPG assistant core
Project:
RPG assistant
Status:
Development

Recent revisions

14. By japair <japair@Hackworth>

 Mergin in my script for fetching monster data from the D&DIC to print out encounters. Basic, but it works.

13. By japair <japair@Hackworth>

 I have a silverlight client app. It says hi (static text only).

12. By japair <japair@Hackworth>

 Monster model, and nukedb.py creates one in the DB. Also fixed problem with NamedResource that was introduced in a character refactoring. And there's an empty Silverlight UI that isn't working yet.

11. By Kimberly Wallmark <email address hidden>

Added more routes for dealing with items and characters. Removed most of the testing-only routes.

10. By japair <japair@Hackworth>

 The character view is now a form. It comes as a form to the client, which then transforms the form into a pretty display version. It adds links to re-expose parts of the form, allowing user edit. Thus, the UI looks pretty, and you can expose inline editing for everything. If JS is off, then it'll just look like a form - it won't hide itself.

9. By japair <japair@Hackworth>

 I extended the data model out quite a bit. I'm adding the stuff for monsters and encounters. Also, I extracted some common code in model mapping & mapping to resources (shared between Item, Monster, Encounter, and Character). And I added the sqlalchemy relation to item so that we can deal with the item / player relationship as objects, not just as IDs.

8. By Kimberly Wallmark <email address hidden>

Items are more interesting now. They go all the way to the database and have owners.

7. By Kimberly Wallmark <kwallmar@Sheila>

Basic routing set up.

Added extremely trivial support for items to give a second possible web page, to make routing easier to track.

6. By japair <japair@Hackworth>

 Getting closer to editable UI.

5. By japair <japair@Hackworth>

 Characters use a custom layout - not just a bunch of widgets. However, it should be reasonably easy to break into widgets - I did repeat common, semmantic, elements.
The character's layout / presentation first whack is done. This includes the header (except for the dynamic XP log) & the card-like layout with rounded corners & a shadow (screen only - haven't even looked at the print version yet). The text in the combat stats is still unstyled, and the other sections aren't even in the mock data.

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