lp://staging/rpg+helper
- Get this branch:
- bzr branch lp://staging/rpg+helper
Branch merges
Branch information
Recent revisions
- 14. By japair <japair@Hackworth>
-
Mergin in my script for fetching monster data from the D&DIC to print out encounters. Basic, but it works.
- 12. By japair <japair@Hackworth>
-
Monster model, and nukedb.py creates one in the DB. Also fixed problem with NamedResource that was introduced in a character refactoring. And there's an empty Silverlight UI that isn't working yet.
- 11. By Kimberly Wallmark <email address hidden>
-
Added more routes for dealing with items and characters. Removed most of the testing-only routes.
- 10. By japair <japair@Hackworth>
-
The character view is now a form. It comes as a form to the client, which then transforms the form into a pretty display version. It adds links to re-expose parts of the form, allowing user edit. Thus, the UI looks pretty, and you can expose inline editing for everything. If JS is off, then it'll just look like a form - it won't hide itself.
- 9. By japair <japair@Hackworth>
-
I extended the data model out quite a bit. I'm adding the stuff for monsters and encounters. Also, I extracted some common code in model mapping & mapping to resources (shared between Item, Monster, Encounter, and Character). And I added the sqlalchemy relation to item so that we can deal with the item / player relationship as objects, not just as IDs.
- 8. By Kimberly Wallmark <email address hidden>
-
Items are more interesting now. They go all the way to the database and have owners.
- 7. By Kimberly Wallmark <kwallmar@Sheila>
-
Basic routing set up.
Added extremely trivial support for items to give a second possible web page, to make routing easier to track.
- 5. By japair <japair@Hackworth>
-
Characters use a custom layout - not just a bunch of widgets. However, it should be reasonably easy to break into widgets - I did repeat common, semmantic, elements.
The character's layout / presentation first whack is done. This includes the header (except for the dynamic XP log) & the card-like layout with rounded corners & a shadow (screen only - haven't even looked at the print version yet). The text in the combat stats is still unstyled, and the other sections aren't even in the mock data.
Branch metadata
- Branch format:
- Branch format 6
- Repository format:
- Bazaar pack repository format 1 (needs bzr 0.92)