lp://staging/~robertcarr/compiz-core/with-stackfixes
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- 2815. By Sam Spilsbury
-
Manage windows from bottom to top again.
Managing them this way makes debugging more of a pain, but core has a preference
for managing windows such that they'd be on top of everything on the stack, so
don't mess with that. - 2811. By Sam Spilsbury
-
Fix a typo that was causing decoration frames to be added as normal windows (causing
stack sync problems) and improve the heuristics of the stack sync debugger - 2809. By Sam Spilsbury
-
Immediately remove destroyed windows from the stacks last sent to the server
and last received from the server.Having destroyed windows there was used as a means to have plugins keep references
to them for, eg, close animations. However, keeping them there meant that we needed
to resort to ugly hacks like setting the id to 0 and explicitly ignoring them in the
plugins if they were destroyed. It also meant that there could be stack sync problems
since a window could be restacked relative to an older destroyed window that was still
in the stack.Now destroyed windows are pushed into a separate stack in the API and accessible only
through there. The composite plugin was also changed to paint both referenced destroyed
windows (since their textures are still valid) and also normal windows in the case
that there are referenced destroyed windows. This may require some changes in plugins
which might use screen->findWindow () or screen->windows () in order to locate or
process destroyed windows - they should use the composite plugin's getWindowPaintList
instead or also process screen->destroyedWindo ws ()
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- Stacked on:
- lp://staging/compiz-core/0.9.5