lp://staging/grail/1.x
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- 131. By Henrik Rydberg
-
Convert to utouch-frame mapping
Remove the grail-internal mapping code and rely directly on
utouch-frame instead. Passes the unit test designed for this
change.Signed-off-by: Henrik Rydberg <email address hidden>
- 130. By Henrik Rydberg
-
Introduce check test framework
Add the check test framework, and add a simple test to check
point to point mappings.The tests use the device files as input.
Signed-off-by: Henrik Rydberg <email address hidden>
- 129. By Henrik Rydberg
-
Add some general gesture test data
Live recordings of gesture data is useful in many contexts. This
patch adds an initial set of data.Signed-off-by: Henrik Rydberg <email address hidden>
- 128. By Henrik Rydberg
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Allow replay of device data through grail
This patch adds replay capabilities to grail. If the specified
device points to a valid evemu file, the device properties will
be extracted from that file instead. Any appended event data will
be replayed in realtime when calling grail_pull_mtdev().In practise, grail_gesture may be executed with a test file.
Signed-off-by: Henrik Rydberg <email address hidden>
- 127. By Henrik Rydberg
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Disable rotation gestures for semi-mt devices
To avoid poor user experience with semi-mt devices, disable
rotation detection, such that only drag and scale is emitted.Signed-off-by: Chase Douglas <email address hidden>
Signed-off-by: Henrik Rydberg <email address hidden> - 125. By Henrik Rydberg
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Make grabbing client exclusive
When a possible gesture is started for a global client (sysflag set),
it is desirable that gestures to other clients are disregarded until
all contacts have left the surface. In principle this could be refined
further, such that if gesture are not detected, they are passed on to
other clients, but that also affects how touches are passed onto lower
layers like XI2.1, so simply making sure a global system client gets
all events potentially leading to gestures is good enough for now.Also note that in the current combination of synaptics/evdev X servers
and grail, there can be no overlapping potential gestures between two
global clients, or the resulting event recipient is not correct. - 124. By Henrik Rydberg
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Make reset logic of pinch and drag same as for drag
There is no direct reason for one-fingered pinch/rotate gestures
to be discarded immediately, so only reset gestures on touch down,
as for drags. - 123. By Henrik Rydberg
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Remove unused tapping state
This patch removes some cruft that was left over from the
removal of the short tap time logic. - 122. By Henrik Rydberg
-
Reset tap state after timeout
A touch and hold will not properly reset the tap state, such that
the next tap fails to register. Fixed with this patch.
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