lp://staging/nux/vivid
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- 857. By Eleni Maria Stea
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glFrustrum should be performed in projection mode, otherwise the modelview matrix has projection elements and the lighting and 3d clipping planes of unity and other compiz plugins that load this modelview matrix are buggy.
Approved by: Stephen M. Webb, PS Jenkins bot - 855. By Marco Trevisan (TreviƱo)
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WindowCompositor: don't try to use an null dnd_area pointer Fixes: 1363959
Approved by: Brandon Schaefer - 853. By Erkin Bahceci
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Area: always make sure we remove an object from layout queue
It was done only for View's and Layout's before, but doing it for each area is better Fixes: 1337244
Approved by: Brandon Schaefer, PS Jenkins bot - 851. By Eleni Maria Stea
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Minor change that fixes compile errors in the debug build.
Approved by: Brandon Schaefer - 849. By Brandon Schaefer
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Fixes FTBFS. Remove unused functions. This seems to be brought up only in gcc/g++ 4.9. Fixes: 1350101
Approved by: Stephen M. Webb
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