Merge lp://staging/~meitis/widelands/bug861761 into lp://staging/widelands
Proposed by
meitis
Status: | Merged | ||||
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Merged at revision: | 7554 | ||||
Proposed branch: | lp://staging/~meitis/widelands/bug861761 | ||||
Merge into: | lp://staging/widelands | ||||
Diff against target: |
184 lines (+78/-18) 2 files modified
src/economy/economy.cc (+77/-17) src/wui/transport_ui.cc (+1/-1) |
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To merge this branch: | bzr merge lp://staging/~meitis/widelands/bug861761 | ||||
Related bugs: |
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Reviewer | Review Type | Date Requested | Status |
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GunChleoc | Approve | ||
Review via email: mp+271710@code.staging.launchpad.net |
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A short comment on your todo: If you have the sleep command after produce (and thus after consume), this would cause the productivity of buildings with missing wares to drop very fast. This is some unwanted behavior I fixed some time ago (https:/ /code.launchpad .net/~wl- zocker/ widelands/ bug571796/ +merge/ 225387)