lp://staging/~mc-return/compiz/compiz.merge-fix1098758-thumbnail-flickering
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- bzr branch lp://staging/~mc-return/compiz/compiz.merge-fix1098758-thumbnail-flickering
Branch merges
- Brandon Schaefer (community): Approve
- PS Jenkins bot: Pending (continuous-integration) requested
-
Diff: 16 lines (+2/-2)1 file modifiedplugins/thumbnail/src/thumbnail.cpp (+2/-2)
Related bugs
Bug #1098758: Thumbnail Window Previews: Flickering of background/glow and window title text | Undecided | Fix Released |
Related blueprints
Recent revisions
- 3559. By MC Return
-
Also damage the thumb if full opacity has been reached to fix the flickering of background and text
- 3558. By Sam Spilsbury
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Call ccsIntegratedSe
ttingListFree before returning the first value from ccsGNOMEIntegra tionBackendGetI ntegratedSettin g (LP: #1097661). Fixes: https:/
/bugs.launchpad .net/bugs/ 1097661. Approved by Daniel van Vugt.
- 3556. By Daniel van Vugt
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Introduce a valgrind suppression file for running compiz natively. Mostly
just suppresses errors from Mesa and glib right now. But it makes a huge
difference to the readability of valgrind output.Approved by PS Jenkins bot.
- 3555. By Daniel van Vugt
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Avoid leaking (all) GLPrograms allocated though GLProgramCache.
(LP: #1097644)This wasn't just a client memory leak but also prevented the leaked programs
from ever being glDeleteProgram'd from the GPU!. Fixes: https://bugs.launchpad .net/bugs/ 1097644. Approved by PS Jenkins bot, Sam Spilsbury.
- 3554. By MC Return
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Reintroduce the thumbnail (Window previews) plugin.
Just prevent building of thumbnail for GLES. It compiles and works for GL.
(LP: #1020825)Also fixed transparency issues with glow and window-
like-background by
adding calls to enable/disable GL_BLEND. Fixes: https://bugs.launchpad .net/bugs/ 1020825. Approved by Daniel van Vugt.
- 3553. By Daniel van Vugt
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Revert the opengl ABI bump. It was not required but actually causes Unity
to fail to start now (until someone rebuilds Unity). - 3552. By Daniel van Vugt
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Avoid leaking GLShaderCache::priv (LP: #1097664)
I have bumped the opengl ABI for completeness but it's probably not necessary
because:
(a) No code outside of the opengl plugin uses GLShaderCache; and
(b) Even if there was code using it, I'm not sure if the addition of a
non-virtual destructor would affect the binary object size.
. Fixes: https://bugs.launchpad .net/bugs/ 1097664. Approved by PS Jenkins bot, Sam Spilsbury.
- 3551. By Daniel van Vugt
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Avoid leaking PrivateGLScreen
::projection (LP: #1097657). Fixes: https:/ /bugs.launchpad .net/bugs/ 1097657. Approved by PS Jenkins bot, Sam Spilsbury.
- 3550. By Daniel van Vugt
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Fix multiple errors reported by valgrind in compiz_
test_resize_ logic
"Conditional jump or move depends on uninitialised value(s)"
(LP: #1097179). Fixes: https://bugs.launchpad .net/bugs/ 1097179. Approved by Sam Spilsbury.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://staging/compiz/0.9.9