lp://staging/~linaro-graphics-wg/glmark2/opaque-framebuffer-rendering

Created by Alexandros Frantzis and last modified
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Owner:
Linaro Graphics Working Group
Project:
glmark2
Status:
Merged

Recent revisions

205. By Alexandros Frantzis

Ensure that the framebuffer is drawn opaquely.

Some rendering operations draw translucent pixels to the framebuffer,
leading to inconsistent visual results on different platforms and
compositing managers. This commit ensures that pixels drawn to the
framebuffer by the various scenes are opaque.

204. By Alexandros Frantzis

Android: Don't treat unused parameters as an error.

The AOSP ships some header files which contain functions with unused parameters.
Because we have strict compilation flags, the unused parameters break the build.
To work around this issue, this commit stops treating unused parameters as an
error, at least until the AOSP code is fixed upstream.

203. By Alexandros Frantzis

Build,Doc: Update files for 2012.03 release.

202. By Alexandros Frantzis

Canvas*: Add support for rendering to an off-screen surface.

201. By Jesse Barker

Remove unused static function (was repurposed as a class member of the main loop
object but this copy was never removed).

200. By Alexandros Frantzis

Build,Doc: Update files for 2012.02 release.

199. By Alexandros Frantzis

Add demo functionality.

198. By Alexandros Frantzis

Accept and handle options on Android.

197. By Alexandros Frantzis

Consolidation of X11 and Android main loops.

196. By Alexandros Frantzis

Build: Update and synchronize X11 and Android compilation flags.

Add -Wnon-virtual-dtor, and remove -fms-extensions, as it is not used any more.

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