lp://staging/~linaro-graphics-wg/glmark2/opaque-framebuffer-rendering
- Get this branch:
- bzr branch lp://staging/~linaro-graphics-wg/glmark2/opaque-framebuffer-rendering
Branch merges
- Jesse Barker: Approve
-
Diff: 106 lines (+19/-8)7 files modifieddata/shaders/desktop-blur.frag (+1/-1)
data/shaders/effect-2d-convolution.frag (+1/-1)
data/shaders/light-advanced.frag (+1/-1)
data/shaders/light-basic.vert (+1/-1)
src/canvas-x11.cpp (+1/-1)
src/scene-desktop.cpp (+12/-2)
src/scene-pulsar.cpp (+2/-1)
Related bugs
Related blueprints
Branch information
Recent revisions
- 205. By Alexandros Frantzis
-
Ensure that the framebuffer is drawn opaquely.
Some rendering operations draw translucent pixels to the framebuffer,
leading to inconsistent visual results on different platforms and
compositing managers. This commit ensures that pixels drawn to the
framebuffer by the various scenes are opaque. - 204. By Alexandros Frantzis
-
Android: Don't treat unused parameters as an error.
The AOSP ships some header files which contain functions with unused parameters.
Because we have strict compilation flags, the unused parameters break the build.
To work around this issue, this commit stops treating unused parameters as an
error, at least until the AOSP code is fixed upstream. - 201. By Jesse Barker
-
Remove unused static function (was repurposed as a class member of the main loop
object but this copy was never removed). - 196. By Alexandros Frantzis
-
Build: Update and synchronize X11 and Android compilation flags.
Add -Wnon-virtual-dtor, and remove -fms-extensions, as it is not used any more.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://staging/glmark2/2011.11