lp://staging/~linaro-graphics-wg/glmark2/ideas-loop
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Recent revisions
- 224. By Jesse Barker
-
Android: Revert change to use gnustl rather than stlport as gnu-specific STL
usage was changed in the source. - 223. By Jesse Barker
-
SceneIdeas: Using less gnu-specific accessor method for std::vector data access.
- 222. By Jesse Barker
-
SceneIdeas: Update benchmark registration for Android to include the new scene.
- 220. By Jesse Barker
-
SceneIdeas: Handle the run-forever command line option cleanly, including setup
and teardown, and resetting the frame count so the fps numbers make sense across
iterations. Also, take the opportunity to implement a speed control, which gives
us a nice demo with no overhead (apart from getting the options around duration,
speed, and repeating correct). - 219. By Jesse Barker
-
SceneIdeas: Make sure that we clamp the time when we hit the temporal end of the scene.
- 218. By Jesse Barker
-
SceneIdeas: Rename shader source files so they are clearly identified as being
associated with this scene.
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- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://staging/glmark2/2011.11