lp://staging/~linaro-graphics-wg/glmark2/ideas-loop

Created by Alexandros Frantzis and last modified
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Owner:
Linaro Graphics Working Group
Project:
glmark2
Status:
Development

Recent revisions

227. By Alexandros Frantzis

SceneIdeas: Continuously loop the rendering while the scene is running.

226. By Jesse Barker

SceneIdeas: Add to default benchmark list.

225. By Jesse Barker

SceneIdeas: Remove extraneous comment.

224. By Jesse Barker

Android: Revert change to use gnustl rather than stlport as gnu-specific STL
usage was changed in the source.

223. By Jesse Barker

SceneIdeas: Using less gnu-specific accessor method for std::vector data access.

222. By Jesse Barker

SceneIdeas: Update benchmark registration for Android to include the new scene.

221. By Jesse Barker

SceneIdeas: Update Android build to support the new scene.

220. By Jesse Barker

SceneIdeas: Handle the run-forever command line option cleanly, including setup
and teardown, and resetting the frame count so the fps numbers make sense across
iterations. Also, take the opportunity to implement a speed control, which gives
us a nice demo with no overhead (apart from getting the options around duration,
speed, and repeating correct).

219. By Jesse Barker

SceneIdeas: Make sure that we clamp the time when we hit the temporal end of the scene.

218. By Jesse Barker

SceneIdeas: Rename shader source files so they are clearly identified as being
associated with this scene.

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Branch format 7
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Stacked on:
lp://staging/glmark2/2011.11
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