lp://staging/~linaro-graphics-wg/glmark2/buffer-update

Created by Alexandros Frantzis and last modified
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Branch information

Owner:
Linaro Graphics Working Group
Project:
glmark2
Status:
Merged

Recent revisions

168. By Alexandros Frantzis

Main,Android: Add some default benchmarks based on SceneBuffer.

167. By Alexandros Frantzis

SceneBuffer: Fix memory leak.

166. By Alexandros Frantzis

Android: Register SceneBuffer.

165. By Alexandros Frantzis

SceneBuffer: Correctly update vertices belonging to the last length index.

164. By Alexandros Frantzis

Mesh: Ensure buffer_usage is always set.

163. By Alexandros Frantzis

SceneBuffer: Build the VBO after setting the options to ensure that they take effect properly.

162. By Alexandros Frantzis

SceneBuffer: Add buffer-usage scene option.

161. By Alexandros Frantzis

Mesh: Add support for setting the VBO usage hint.

160. By Alexandros Frantzis

SceneBuffer: Check that the gl(Map|Unmap)Buffer functions are supported when using Map VBO update method.

159. By Alexandros Frantzis

Canvas*,Mesh: Set up and access GL extension functions through function pointers.

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Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp://staging/glmark2/2011.11
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