lp://staging/~linaro-graphics-wg/glmark2/buffer-update
Created by
Alexandros Frantzis
and last modified
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Diff: 1264 lines (+934/-36)17 files modifieddata/shaders/buffer-wireframe.frag (+17/-0)
data/shaders/buffer-wireframe.vert (+57/-0)
src/android.cpp (+4/-0)
src/canvas-android.cpp (+24/-0)
src/canvas-android.h (+3/-0)
src/canvas-x11-egl.cpp (+29/-0)
src/canvas-x11-egl.h (+1/-0)
src/canvas-x11-glx.cpp (+9/-0)
src/canvas-x11-glx.h (+1/-0)
src/gl-headers.cpp (+26/-0)
src/gl-headers.h (+15/-2)
src/main.cpp (+4/-0)
src/mesh.cpp (+226/-26)
src/mesh.h (+30/-6)
src/scene-buffer.cpp (+457/-0)
src/scene-build.cpp (+11/-2)
src/scene.h (+20/-0)
Related bugs
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Branch information
Recent revisions
- 165. By Alexandros Frantzis
-
SceneBuffer: Correctly update vertices belonging to the last length index.
- 163. By Alexandros Frantzis
-
SceneBuffer: Build the VBO after setting the options to ensure that they take effect properly.
- 160. By Alexandros Frantzis
-
SceneBuffer: Check that the gl(Map|Unmap)Buffer functions are supported when using Map VBO update method.
- 159. By Alexandros Frantzis
-
Canvas*,Mesh: Set up and access GL extension functions through function pointers.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://staging/glmark2/2011.11