lp://staging/~linaro-graphics-wg/compiz-core/oneiric-gles2-11.12

Created by Ricardo Salveti and last modified
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Branch information

Owner:
Linaro Graphics Working Group
Project:
Compiz Core
Status:
Development

Recent revisions

2900. By Alexandros Frantzis

kde: Explicitly use the global namespace to refer to the X11 Region type

The introduction of KDecorationDefines::Region in recent KDE libs mandates
that we are explicit about which Region type we are referring to.

2899. By Alexandros Frantzis

Properly initialize the GLVertexBuffer object in all rendering cases.

2898. By Frederic Plourde

Remove temporary CMakeLists.txt disabling for water plugin

2897. By Frederic Plourde

Conditionally rebind to oldFbo if we initially did bind scratchFbo successfully.

2896. By Frederic Plourde

fix opengl plugin build issue with CFLAGSADD lacking quotes

2895. By Travis Watkins

use FBO for partial screen paints again

Always bind the FBO for drawing and call glPaintTransformedOutput every frame.
Readded the mask to that call so plugins know if it was a partial redraw or not.
Also added API for plugins to get the FBO at any point, this is needed for unity
so it can update its blur area.

2894. By Travis Watkins

Revert "GL_BLEND : don't assume plugins are properly managing GL_BLEND states"

This reverts commit 9e2cfb5d90316cd45980fab989f9d7b4606cb3a5.

2893. By Travis Watkins

fix initial paint and fullscreen->region paint switch

When we go from doing fullscreen paints to doing region paints there is no
data in the framebuffer for EGL_post_sub_buffer to draw on so we get a black
screen. This change makes us do a fullscreen paint but go through the region
paint code path so further paints will have something to draw on. On desktop
GL this change makes the first frame with the unityshell plugin draw correctly.
Thanks for Frederic Plourde for almost all of this change.

2892. By Frederic Plourde

Fix GLFramebufferObject allocation on ::outputChangeNotify too.

2891. By Frederic Plourde

GL_BLEND : don't assume plugins are properly managing GL_BLEND states

In fact, they don't. For example, the unityshell plugin uses a
glEnable()... glDisable() kind of paradigm when dealing with *all*
of the GL states (culling, stencil, blending, etc...). So assu-
ming that blending is turned "on" by default is completely wrong
when loading the unityshell plugin. This leads to all sorts of
visual artefacts, window blackness, etc...

To fix this, let's NOT assume that plugins take proper care of
setting GL states back to there previous states when returning
from functions.

This fix sets appropriate GL blending before every call to
vertexBuffer->render(...) in the openGL plugin.

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