lp://staging/~kenneth-venken/+junk/raytracing
My master thesis about Realtime Raytracing. More specific the MLRTA algorithm. Currently the code isn't really clean, but i'll try to improve it in the next couple of weeks.
The goal for version 1.0 is to have a robust and fast raytracer which can be used to raytrace static scenes with direct illumination only. Using the MLRTA algorithm. Supported primitives will be Triangles, Spheres, Cones and Cylinders.
The MGF and BART format will be the only once that will be supported.
- Get this branch:
- bzr branch lp://staging/~kenneth-venken/+junk/raytracing
Branch information
- Owner:
- Kenneth Venken
- Status:
- Development
Recent revisions
- 170. By Kenneth Venken <kenneth@kenneth-laptop>
-
driehoek culling geimplementeerd voor mlrta, resultaten veel beter
- 169. By Kenneth Venken <kenneth@kenneth-laptop>
-
standaard settings veranderd naar meer nuttige voor testing purposes
- 167. By Kenneth Venken <kenneth@kenneth-laptop>
-
added support for triangle plane culling (for use by frustum)
- 165. By Kenneth Venken <kenneth@kenneth-laptop>
-
Packettracing implemented for kd-tree and triangleCO
- 163. By Kenneth Venken <kenneth@kenneth-laptop>
-
klein foutje uit packettrace gehaald (4de pixel had verkeerde richting)
- 161. By Kenneth Venken <kenneth@kenneth-laptop>
-
code in place to select traversalmode (packet, ray, interval)
Branch metadata
- Branch format:
- Branch format 6
- Repository format:
- Bazaar pack repository format 1 (needs bzr 0.92)