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- 813. By John S. Gruber
-
* Simplify by merging and reordering patches. Rename and document
patches as appropriate.
* Remove clamping to inside blurring radius, which is now unnecessary.
* Fix the LS Gaussian blur factor creation to cover the final weight
generated.
* Add a patch to produce an adjustment to the sigma given when the
LS gaussian blur function is corrected. - 812. By John S. Gruber
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The number of samples in a sigma of x is x*3 + 1. Store shader programs
by sigma rather than by num_samples, which is the number of one-sided
samples, including the zero sample. The number of programs is limited
by NUX_MAX_SIGMA, and is set to the current maximum to avoid a segment
fault. We need to revisit this if the number of samples can be different
at a certain sigma. - 810. By John S. Gruber
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Supply weights as part of the offset vectors to reduce the number of
constants used, presumably due to bug of limitation in mesa.
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