lp://staging/~hikiko/unity/unity.optimised-rendering-mmon
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- 4108. By Eleni Maria Stea
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Problem: when we have N monitors and we call paintDisplay we render N times each monitors' content because paintDisplay draws the whole screen area (all the N outputs-monitors) and is called every time we repaint an output-monitor using glPaintTransfor
mOutput. Fix: Replaced the paintDisplay function with the paintOutput function that clips the content drawing around the output boundaries instead of the total screen boundaries. => When an output is painted we only draw this output's content => if we have N outputs each output's content will be rendered once instead of N (1/N times faster)
- 4104. By Andrea Azzarone
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Do not use pointers to LazyLoadTextures. Fixes: #1569100
Approved by: Marco Trevisan (Treviño), PS Jenkins bot - 4103. By Andrea Azzarone
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Fix unity script crash. Fixes: #1566565
Approved by: Marco Trevisan (Treviño) - 4102. By Andrea Azzarone
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unityshell.xml: Fix typo Fixes: #1559427
Approved by: Marco Trevisan (Treviño) - 4101. By Andrea Azzarone
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LockscreenContr
oller: Don't use SetActivate(False) for gnome-screensaver to prevent unlocking on tty switch.
It will not only deactivate the screensaver but also unlock the screen. Fixes: #1552537
Approved by: Marco Trevisan (Treviño) - 4099. By Andrea Azzarone
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Improve the "lock on suspend" logic to always keep in sync the inhibitor with the lockscreen.
Approved by: Marco Trevisan (Treviño)
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