lp://staging/~hikiko/unity/unity.launcher-icon-anim
- Get this branch:
- bzr branch lp://staging/~hikiko/unity/unity.launcher-icon-anim
Branch merges
- PS Jenkins bot: Pending (continuous-integration) requested
- Unity Team: Pending requested
-
Diff: 43 lines (+16/-14)1 file modifiedlauncher/Launcher.cpp (+16/-14)
Branch information
Recent revisions
- 4145. By Eleni Maria Stea
-
UnityScreen: only redraw parts of the screen visible in each output
We draw only the parts of the screen that are visible in each output (monitor) because compiz draws things per output anyway. Speeds up the drawing by about N times, where N is the number of monitors because:
We used to draw all monitors' content when 1 monitor was rendered (=> we rendered N times the N monitors' content). Now, we draw only the current monitor's content (we render 1 time each of the N monitors' content). (LP: #1598770)
- 4144. By Marco Trevisan (Treviño)
-
unity7.conf: use different compiz profile based on unity_support_test result (LP: #1598770)
- 4143. By Marco Trevisan (Treviño)
-
Views: Toggle animators durations based on low-gfx setting
Disable animations based on low_gfx setting (now ported to nux::Property) (LP: #1598770)
- 4141. By Marco Trevisan (Treviño)
-
ApplicationLaun
cherIcon: ensure quirks are properly set on icon initialization - 4140. By Marco Trevisan (Treviño)
-
LockScreenAccel
eratorControlle r: check if a setting key is available instead of crashing - 4139. By Andrea Azzarone
-
Properly calculate the intersection geometry in PanelView::Draw. This is needed to properly call SyncGeometries and to avoid problems such as lp:1595698. (LP: #1595698)
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://staging/unity