lp://staging/sylva
The mainline development branch.
- Get this branch:
- bzr branch lp://staging/sylva
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Recent revisions
- 21. By Gryc Ueusp
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Adding the generated .md5* files. These are generated from the tree.blend file and may reference textures that may not exist.
- 17. By Gryc Ueusp
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Added some code to stick the camera to the terrain. Will need to use a key setting to turn it on and off.
Removed the keyboard perspective changing in favor of a mousewheel based one. Probably still goes the opposite way as you'd think. Also changed it to cap to max and min perspective angles. Otherwise it would crash if you went over 89 or under 1.
Started the implementing of mousepicking. Will need to add a keypress event (probably LCTRL) to lock the camera and instead let the mouse move a pointer. At the moment, clicked objects get disabled. I tried to make them re-enable, but I dont think the ray will collide if the object is disabled.
Changed the skydome to get the current day and time, so when you start it up, it should resemble the date and time. However, you'll need to set your lat and long yourself.
Made the terrain scale to an obscenely high level. Should probably use terrainpages for this.
Commented out the insides of initPhysics() since it's not really being used for anything yet and might not ever.
Tried to add culling of models added via loadModelRandomly(). Looks as though it didnt help or hurt.
Branch metadata
- Branch format:
- Branch format 6
- Repository format:
- Bazaar pack repository format 1 (needs bzr 0.92)