Merge lp://staging/~gordallott/unity/horribleworkaroundfordashinputwindow into lp://staging/unity
Proposed by
Gord Allott
Status: | Merged | ||||
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Approved by: | Didier Roche-Tolomelli | ||||
Approved revision: | no longer in the source branch. | ||||
Merged at revision: | 2277 | ||||
Proposed branch: | lp://staging/~gordallott/unity/horribleworkaroundfordashinputwindow | ||||
Merge into: | lp://staging/unity | ||||
Diff against target: |
107 lines (+35/-18) 2 files modified
plugins/unityshell/src/DashController.cpp (+19/-11) plugins/unityshell/src/HudController.cpp (+16/-7) |
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To merge this branch: | bzr merge lp://staging/~gordallott/unity/horribleworkaroundfordashinputwindow | ||||
Related bugs: |
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Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Didier Roche-Tolomelli | Approve | ||
Review via email: mp+101716@code.staging.launchpad.net |
Commit message
creates input windows and opens/closes them on startup for the HUD and Dash
Description of the change
Fixes an issue in unity where the first time you open the dash or hud, you sometimes get input passed through to whatever window was previously focused. not the greatest fix in the world but it'll have to do for now
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It's horrible, I'm powndering rejecting it! </kidding>
Ok, thanks for the quick fix Gord. Confirmed to work and to not trigger the lens loading up at startup.