lp://staging/~glmark2-dev/glmark2/validation

Created by Alexandros Frantzis and last modified
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Owner:
glmark2 developers
Project:
glmark2
Status:
Merged

Recent revisions

174. By Alexandros Frantzis

Canvas: Be explicit about which overload of std::sqrt() to use.

On some systems the compiler complains that an 'int' argument to
std::sqrt() is ambiguous.

173. By Alexandros Frantzis

Scene*: Increase validation acceptance margins for precision-sensitive scenes.

172. By Alexandros Frantzis

SceneBuffer: Adjust reference pixel value.

171. By Alexandros Frantzis

Scene*,Canvas: Use an Pixel method to calculate pixel distance.

170. By Alexandros Frantzis

Main: Force 800x600 output for validation.

169. By Alexandros Frantzis

SceneLoop: Implement validation.

168. By Alexandros Frantzis

SceneFunction: Implement validation.

167. By Alexandros Frantzis

SceneConditionals: Implement validation.

166. By Alexandros Frantzis

SceneBuffer: Implement validation.

165. By Alexandros Frantzis

SceneDesktop: Implement validation.

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Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp://staging/glmark2/2011.11
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