lp://staging/~glmark2-dev/glmark2/tga
Created by
Jesse Barker
and last modified
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Recent revisions
- 170. By Jesse Barker
-
Texture: TGA is effectively a BGR format. As we cannot rely on glTexImage2D to
handle the conversion for us (OpenGL handles this, OpenGL ES does not, though
there is an extension proposal that might help), swizzle the components as we
store them in the ImageData object. Also, make the format part of the ImageData
object so setup_texture does not have to "guess". - 169. By Jesse Barker
-
Texture: Add TGA file format support to the texture load method. No free
texture images in glmark2 in this format as yet, but this has been tested with
everything from spandex and the superbible. - 168. By Alexandros Frantzis
-
SceneBump: Implement bump mapping using a tangent space normal map and a height map.
- 165. By Alexandros Frantzis
-
Log: Skip the log continuation character when displaying info messages in normal mode.
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- Branch format:
- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://staging/glmark2/2011.11