lp://staging/~glmark2-dev/glmark2/fix-no-mapbuffer
Created by
Alexandros Frantzis
and last modified
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Related bugs
Bug #907151: glmark2 crashed with SIGSEGV on ICS on Origen | High | Fix Released |
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Recent revisions
- 179. By Alexandros Frantzis
-
SceneBuffer: Set up the scene properly, even if needed extensions are missing.
This ensures that timing related variables are set up properly, and the
benchmark results are sane (i.e. 0 FPS), even if the test itself doesn't run. - 176. By Alexandros Frantzis
-
ShaderSource: Always try to guess the shader type before emitting the shader string.
Previously, the shader type inference only took place if the precision hadn't
been explicitly set for a ShaderSource object. This change ensures that the
inference is always attempted. - 172. By Alexandros Frantzis
-
SceneTexture: Add test for bilinear filtering implemented in the fragment shader.
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp://staging/glmark2/2011.11