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- 57. By Jean-Paul Calderone
-
KinematicCharac
terController- based character controller Basically, just replace the RigidBody used by game.player.Player to represent the player in the world
with a KinematicCharacterController and a PairCachingGhos tObject. KinematicCharac terController makes
user-controlled movement easier than it would be with RigidBody. Test coverage of player behavior -
falling, standing, walking - is improved too. Many other changes are also made in support of this change,
as it has rather far reaching consequences. - 56. By Jean-Paul Calderone
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Get rid of PlayerMixin: it introduced a bug where players were not added to the dynamics world on the server.
- 52. By Jean-Paul Calderone
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Some doc fixes, some refactoring, delete some redundant code, add another handy test.
- 51. By Jean-Paul Calderone
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Some documentation, a handy coordinate helper, and some more explicit test coverage
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