lp://staging/~exarkun/game/network-client-virtualenv-friendly

Created by Jean-Paul Calderone and last modified
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Branch information

Owner:
Jean-Paul Calderone
Project:
Game
Status:
Development

Recent revisions

51. By Jean-Paul Calderone

Use /usr/bin/env to find python in the PATH.

This is preferred over hardcoding the typical location of /usr/bin/python because
it means the correct interpreter will be found when the script is installed in a
virtualenv (meaning the script will operate correctly in a virtualenv, whereas
previously it would not).

50. By Jean-Paul Calderone

Merge minimal-setup.py to add a setup.py to make Game installable.

49. By Christopher Armstrong

list contributors

48. By Christopher Armstrong

copyright information. relicense gam3 to MIT.

47. By Jean-Paul Calderone

Add a function for computing the unit of a given vector.

46. By Jean-Paul Calderone

Somewhat improved dependencies documentation

45. By Jean-Paul Calderone

Provide some introductory documentation and a simple terrain file for easy start.

44. By Jean-Paul Calderone

Merge the movement control and FoV improvements.

43. By Jean-Paul Calderone

Make sure that the voxel used to scale up storage doesn't actually contribute any terrain data.

42. By Jean-Paul Calderone

When loading terrain from a Surface, handle a zero pixel value (if not optimally, at least without error).

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Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp://staging/game
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