lp://staging/creatures-munge

Created by Michael Maltese and last modified
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Owner:
Michael Maltese
Project:
creatures-munge
Status:
Development

Recent revisions

196. By Michael Maltese

Why didn't we just use polymorphism to pass Node calls? Much simpler

195. By Michael Maltese

Consolidated a lot of files, cleaning up the directory structure and
making it seem smaller.
* All filter sources (file, read, endianlove) were moved into
file.cpp and file.h
* Lexer.h and token.h were moved into parser.h
* Subdirectories in creatures-munge were removed
* Tests were merged respective to their main sources
* The pkgconfig file was moved to the top-directory
* data/debian was removed (we can bring it back later when we have a release)

Also some more bugs reported to Ditz

194. By Michael Maltese

Added bug relating to directory structure

193. By Michael Maltese

Removed TODO file, moved bugs over to Ditz, the light-weight commandline distributed issue tracker

192. By Michael Maltese

Somehow diverged from Launchpad. Merging back

191. By Michael Maltese

Added destructors for tokens in grammar.lemon

190. By Michael Maltese

Node(type) wasn't correctly calling Node() to set has_* values to false

189. By Michael Maltese

Updated file.cpp to use the new node types enum

188. By Michael Maltese

Parser uses %type instead of humongous tokens

187. By Michael Maltese

Added Node->getType() and nodes::types. Easier to read and use

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