lp://staging/compiz/vivid

Created by Stephen M. Webb and last modified
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Owner:
Compiz Maintainers
Project:
Compiz
Status:
Development

Recent revisions

3949. By CI Train Bot Account

Releasing 1:0.9.12.1+15.04.20150922-0ubuntu1

3948. By Marco Trevisan (Treviño)

debian/changelog: No change rebuild, to get ddebs built for vivid Fixes: #1498392
Approved by: Sebastien Bacher

3947. By CI Train Bot Account

Releasing 1:0.9.12.1+15.04.20150410.1-0ubuntu1

3946. By Christopher Townsend

Grid plugin: Float to int division truncating caused a 1 px gap on the right side of right semi-maximized window when the workspace has an odd width. Fix is to add 0.5 to the float division first to account for any truncation error. Fixes: #1294864
Approved by: Stephen M. Webb, PS Jenkins bot

3945. By Christopher Townsend

Expo plugin: Make sure the Expo animation is completed before allowing clicks to be handled. Fixes: #1026553
Approved by: Stephen M. Webb, PS Jenkins bot

3944. By Stephen M. Webb

exclude Wine applications from window close animations Fixes: #957879
Approved by: PS Jenkins bot, Marco Trevisan (Treviño)

3943. By Stephen M. Webb

(Ubuntu packaging) migrate migration scripts to Python3. Fixes: #1440548
Approved by: Christopher Townsend, PS Jenkins bot

3942. By Marco Trevisan (Treviño)

OpenGL: don't hardcode X11 sync blacklisted models, but use settings instead Fixes: #1441190
Approved by: Christopher Townsend, Stephen M. Webb, PS Jenkins bot

3941. By Eleni Maria Stea

Minor change: when the skydome was working (in the c version of compiz) it was rendered on top of the background so, there was no need to clear the screen before drawing (the skydome was rendered on top of the garbage from previous renderings, hiding it). In the c++ plugin, the skydome is buggy and the background is visible (as well as some garbage from previous renderings). A temporary glClear(GL_COLOR_BUFFER_BIT) was added until we fix the skydome and the other cube bugs.
Approved by: PS Jenkins bot, Marco Trevisan (Treviño)

3940. By Eleni Maria Stea

glDisableOutputClipping was not implemented in 3d.cpp => a parent class glDisableOutputClipping was called, causing 2d clipping artifacts (the 3d cube was clipped and you couldn't see the windows move)
Approved by: Christopher Townsend

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lp://staging/compiz/0.9.12
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