lp://staging/~ci-train-bot/unity8/unity8-ubuntu-zesty-2663
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- 2889. By Albert Astals Cid
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Fix real world submenus (e.g. kate) not getting their first item selected on open
MenuBar.qml: remove unused function
MenuPopup.qml: Select first item when one arrives if there's no currentItem instead of on completion
unitymenumodel.cpp: trick rowCount() to simulate "real world late" menus
tst_MenuPopup.qml: adapt to unitymenumodel.cpp changes (and make the Up test actually press Up and not Down) (LP: #1666859)Approved by: Lukáš Tinkl, Unity8 CI Bot
- 2888. By Albert Astals Cid
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Improve Launcher ←→ touch menu interaction
Needs to move the label from PanelItemRow to Panel because how clipping works in those items (and fixes some other problems too)
If launcher is locked visible:
* Touch menus show shifted to the right to not overlap
* Showing the app drawer closes the touch menus
* Showing the touch menus closes the app drawerIf launcher is not locked visible:
* Showing the launcher closes the touch menus
* Showing the touch menus closes the launcher (LP: #1667620, #1671069)Approved by: Lukáš Tinkl, Unity8 CI Bot
- 2887. By Albert Astals Cid
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Support Panel top level items to be disabled
I needed to change the way MenuContent changes its position
from using the highlight to simply setting the contentX directly
since otherwise in some reset cases the position was wrong (LP: #1670694)Approved by: Lukáš Tinkl, Unity8 CI Bot
- 2886. By Albert Astals Cid
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Signal aboutToShow (LP: #1664578)
Approved by: Lukáš Tinkl, Unity8 CI Bot
- 2885. By Michael Zanetti
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unfocus the drawer's textfield when it is moved (LP: #1669839)
Approved by: Albert Astals Cid, Unity8 CI Bot
- 2884. By Michael Zanetti
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fix the focus moving correctly between launcher and drawer (LP: #1669880)
Approved by: Albert Astals Cid, Unity8 CI Bot
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