lp://staging/~chasedouglas/grail/pivot_type

Created by Chase Douglas and last modified
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Branch information

Owner:
Chase Douglas
Project:
Grail
Status:
Development

Recent revisions

154. By Chase Douglas

Merge in grail 2 to grail 1 translation layer

153. By Chase Douglas

As an example, tell grail to use the convex hull pivot confinement in
grail-transform.

152. By Chase Douglas

Use a red dot to denote the pivot point

The pivot point is also now drawn after the touches so it is visible when
on top of a touch point. Some drawing code was simplified by using
clear_screen.

151. By Chase Douglas

Make the pivot point determination configurable

* Remove moveness from grail_element
* Remove thresh_scale and thresh_drag from control
* Introduce a control for the pivot type
* Fix translation computation
* Fix grail_element_transform so it uses the pivot point
* Add new functionality for computing different pivot points
* Determine the drag value based on strictly on the centroid motion
  - This should fix grail 1 translation errors

150. By Henrik Rydberg

Update copyright information

The license information was always right, but the copyright information
for this particular project was never quite right. Corrected with this
patch. No functional changes.

Signed-off-by: Henrik Rydberg <email address hidden>

149. By Henrik Rydberg

Introduce the grail transform tool

This tool tests the transform capabilities of grail. Similar to a
map application, one can use a single finger, two fingers, a whole
hand or two hands to move the rectangle around, scale and rotate it.

Signed-off-by: Henrik Rydberg <email address hidden>

148. By Henrik Rydberg

Introduce test-mtdev

A new tool (test-mtdev) is added, showing the usage of gesture frames.

Signed-off-by: Henrik Rydberg <email address hidden>

147. By Henrik Rydberg

Add gesture transform unit tests

Start the gesture frame test suite with some basic coordinate
mapping tests.

Signed-off-by: Henrik Rydberg <email address hidden>

146. By Henrik Rydberg

Document the gesture frame logic

Add some notes on the math of the gesture frame computations.

Signed-off-by: Henrik Rydberg <email address hidden>

145. By Henrik Rydberg

Introduce gesture frames

This patch extends the API with parallel new/delete functions,
aiming to eventually replace the open/close function. The new
functions give access to the grail gesture frames, containing
gestural transform information. This information is useful in its
own right, and will eventually replace the internal recognizer.

Signed-off-by: Henrik Rydberg <email address hidden>

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