lp://staging/asgard
We are now using git instead. Please see:
- Get this branch:
- bzr branch lp://staging/asgard
Branch merges
Related bugs
Bug #948904: Spritesheet Duplicates Information | Undecided | Fix Committed | |
Bug #951891: Not Match CMO doesn't move with Map | High | Fix Committed | |
Bug #966741: Map Pan Events Fire Incorrectly | High | Fix Committed | |
Bug #966745: Multiple Rapid Mouse Clicks Trigger Erratic CMO Movement | High | Fix Committed | |
Bug #966750: CMO Movement Top Left Corner based | Undecided | Fix Committed | |
Bug #981273: Moving Sidewalk Effect: Map Panning vs. CMO Movement | High | Fix Committed |
Related blueprints
Branch information
Recent revisions
- 306. By Russ Adams
-
Removing x and y from MapPoint, ScreenPoint and Point. These classes are
merely present to allow us to differentiate between Coordinate types. - 302. By Russ Adams
-
Coordinate is now a template class which takes Point subclasses as templates.
This changes allows us to impose compile time type checking for each use of
Coordinate. It also helps us differentiate between Map Coordinates and Screen
Coordinates.This change is all over hell and half of Georgia.
- 301. By Sean Eubanks
-
Box:
-Added unload() method, which calls the associated Drawable member's unload() method to hide and subsequently delete the Box and Drawable.GuiFactory:
-Added deleteAll() method, which calls Box::unload() on each Box loaded in the GUI and clears the member vector of Box pointers.Map.cpp:
-Modified to call GuiFactory::deleteAll( ) when the mouse is clicked on the Map. - 300. By Russ Adams
-
GraphicsEngine bugfix. Drawables marked to be hidden were not actually ever
being hidden in the next frame update.
Branch metadata
- Branch format:
- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)