lp://staging/~anton.nonko/ubuntu/xenial/unity/personal
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Branch information
- Owner:
- Anton Nonko
- Status:
- Development
Recent revisions
- 4113. By CI Train Bot Account
-
* SwitcherView: always disable animations when in lowgfx mode (LP:
#1602784)
* When locked discard damages from windows below lockscreen. (LP:
#1605180)
* DecoratedWindow: display unmaximize button if the window is
vertically or horizontally maximized (LP: #1608480)
* Make sure the switcher detail view is properly scaled. Also scale
the xy_offset to make sure the switcher and launcher do not overlap.
(LP: #1605256)
* Close session dialog on first ESC. (LP: #1521116)
* Filter out scrolling envents for FilterExpanderLabel. (LP: #1604632)
* Disable menu discovery animation if MenusDiscoveryDuration is 0.
(LP: #942962)
* Redraw fake decorations on window resize. (LP: #940470)
* Use compiz::Window: :serverNext instead of compiz: :Window: :next in
IsWindowObscured as the latter can be outdated just after
scale/spread terminates. (LP: #1614116)
* DecoratedWindow: avoid deferencing an invalid shadow texture ptr,
and split functions (LP: #1608464)
* DecoratedWindow: display unmaximize button if the window is
vertically or horizontally maximized (LP: #1608480)
* DecorationsForceQuitDialog: make CSS selectors work with gtk 3.20
* UserAuthenticatorPam: ensure pam_handle_ is null initialized and
don't proceed if not set (LP: #1611668)
* DecorationStyle: set css name for Gtk 3.20
* OverlayRenderer: properly decorate launcher/panel when the launcher
is at the bottom (LP: #1611694)
* OverlayRenderer: don't use rotated textures, just rotate them at
rendering time
* SpreadWidgets: add container for spread filter and new spread
decorations (LP: #1283314)
* WindowButton: properly partially unmaximize a window when
middle/left clicking in the restore button (LP: #1616136) - 4111. By CI Train Bot Account
-
* FileManagerLaun
cherIcon: Don't trust the Quirk::VISIBLE in the ctor.
(LP: #1599133)
* [TrashLauncherIcon] Create GFileMonitor in an idle to avoid blocking
calls. (LP: #1602720)
* [LockSceen] Remove numlock warning. (LP: #1526322)
* Make sure initiate and terminate callbacks are not empty before
calling them. (LP: #1605012)
* Properly destroy close_button_ to properly disconnect lambda. (LP:
#1605010)
* Use the standard notification-device- eject in the "device eject"
notification. This allows us to scale it properly on high-dpi
setups. (LP: #1605231)
* Add tools to enforce unityshell plugin for the current profile and
add "move" and "resize" plugins as requirements. (LP: #1506023, LP:
#1605007, LP: #1604657)
* Unity script: use result from unity_support_test to check the right
COMPIZ_CONFIG_ PROFILE to use (LP: #1602377)
* LockScreenAcceleratorControlle r: ensure callbacks are valid before
calling them (LP: #1605012)
* DecoratedWindow: Added shadows for shaped windows (LP: 1608418)
* DecoratedWindow: Cleanup shadows for shaped windows, reduce
recomputation (LP: #1608418)
* UnityWindowView: don't try to deference close_button_ if its' null - 4109. By CI Train Bot Account
-
* PanelView: Don't draw it if the geo doesn't intersect the monitor
geo (as in ezoom)
* speeds up the showdesktop plugin in lowgfx mode
* Add whitelist for auto-repated keys. (LP: #1586491)
* Fix scale window activation if in show desktop mode. (LP: #1582056)
* Order matters in the rendering. Draw launcher shadow after the
background in all cases. (LP: #1586374)
* Fallback to volume name if no other identifier is available. (LP:
#1103593)
* Do not trigger screensaver on session inactive. (LP: #1587507)
* Use SwitcherController::SetDetail instead of detail=... (LP:
#1587618)
* UnitySettings: Add an option to enable/disable pam account checking.
(LP: #1460649)
* Lockscreen: Make sure warning and errors are properly shown to the
user (LP: #1593696)
* Add missing header to fix compilation error with -Duse_pch=OFF.
* Filter out fullscreen window in show desktop mode. (LP: #1597706)
* Make sure file manager icon is not removed when unpinned. (LP:
#1578792)
* Properly calculate the intersection geometry in PanelView::Draw.
This is needed to properly call SyncGeometries and to avoid problems
such as lp:1595698. (LP: #1595698)
* UnitySettings: Add dconf keys for disabling multitouch gestures (LP:
#1589520)
* LockScreenAcceleratorControlle r: use key::Grabber to handle allowed
bindings (LP: #1438754)
* LockScreenAcceleratorControlle r: check if a setting key is available
instead of crashing
* ApplicationLauncherIcon: ensure quirks are properly set on icon
initialization
* Views: Toggle animators durations based on low-gfx setting (LP:
#1598770)
* unity7.conf: use different compiz profile based on
unity_support_ test result (LP: #1598770)
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