lp://staging/~amacleod/game/functional-test-convenience
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Allister MacLeod
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Diff: 402 lines (+230/-38)4 files modifiedgame/functional/test_input.py (+6/-19)
game/functional/test_view3d.py (+37/-12)
game/functional/util.py (+183/-7)
game/view.py (+4/-0)
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Recent revisions
- 45. By Allister MacLeod
-
Implemented a convenient test reporting controller that allows
single keystrokes to indicate success or failure of functional
tests. - 43. By Jean-Paul Calderone
-
Make sure that the voxel used to scale up storage doesn't actually contribute any terrain data.
- 42. By Jean-Paul Calderone
-
When loading terrain from a Surface, handle a zero pixel value (if not optimally, at least without error).
- 40. By Jean-Paul Calderone
-
Have the client request chunks of terrain it does not know about and have the server serve them up in bite sized pieces.
- 39. By Jean-Paul Calderone
-
Add an explicit terrain type for "unknown" data - data which we have not yet actually gotten from the server.
- 38. By Jean-Paul Calderone
-
Ignore key up events for keys which did not appear to be down.
Fixes lp#115897
- 37. By Jean-Paul Calderone
-
Use OpenGL VBOs to render terrain, rather than a long, slow series of glVertex3f calls.
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- Bazaar repository format 2a (needs bzr 1.16 or later)
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- lp://staging/game