lp://staging/~afrantzis/glmark2/scene-terrain-wip

Created by Alexandros Frantzis and last modified
Get this branch:
bzr branch lp://staging/~afrantzis/glmark2/scene-terrain-wip
Only Alexandros Frantzis can upload to this branch. If you are Alexandros Frantzis please log in for upload directions.

Branch merges

Related bugs

Related blueprints

Branch information

Owner:
Alexandros Frantzis
Project:
glmark2
Status:
Development

Recent revisions

236. By Alexandros Frantzis

SceneTerrain: More improvements.

235. By Alexandros Frantzis

SceneTerrain: Implement and use a dedicated luminance renderer class.

234. By Alexandros Frantzis

SceneTerrain: Implement and use a dedicated normal map from height map renderer class.

233. By Alexandros Frantzis

SceneTerrain: Implement and use a dedicated simplex noise renderer class.

232. By Alexandros Frantzis

SceneTerrain: More refactoring and documenation.

231. By Alexandros Frantzis

SceneTerrain: Break up in multiple files.

230. By Alexandros Frantzis

Add tilt shift effect and fix blur coefficient calculation.

229. By Alexandros Frantzis

Add bloom effect.

228. By Alexandros Frantzis

Fix height map calculation (make it exactly as it used in the WebGL demo).

227. By Alexandros Frantzis

Changes to depth buffer handling and chained renderers.

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp://staging/glmark2/2011.11
This branch contains Public information 
Everyone can see this information.