Merge lp://staging/~aacid/unity-2d/non_sticky_barrier_on_non_activation_side into lp://staging/unity-2d
Proposed by
Albert Astals Cid
Status: | Merged |
---|---|
Approved by: | Albert Astals Cid |
Approved revision: | 1036 |
Merged at revision: | 1037 |
Proposed branch: | lp://staging/~aacid/unity-2d/non_sticky_barrier_on_non_activation_side |
Merge into: | lp://staging/unity-2d |
Prerequisite: | lp://staging/~aacid/unity-2d/sticky_edges |
Diff against target: |
211 lines (+102/-12) 4 files modified
libunity-2d-private/src/pointerbarrier.cpp (+38/-12) libunity-2d-private/src/pointerbarrier.h (+8/-0) libunity-2d-private/tests/pointerbarriertest.cpp (+55/-0) shell/Shell.qml (+1/-0) |
To merge this branch: | bzr merge lp://staging/~aacid/unity-2d/non_sticky_barrier_on_non_activation_side |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Paweł Stołowski (community) | Approve | ||
Review via email: mp+100571@code.staging.launchpad.net |
Commit message
Add the triggerOnly property to pointer barriers this way you can make a barrier release itself when the mouse travels the barrier in the non trigger direction
Description of the change
Add the triggerOnly property to pointer barriers this way you can make a barrier release itself when the mouse travels the barrier in the non trigger direction
To post a comment you must log in.
Looks good and works as advertised!