libbullet-dev binary package in Ubuntu Jammy s390x
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
* Used by many movie and game companies in AAA titles on Playstation 3, XBox
360, Nintendo Wii, PC, Android and iPhone.
* Modular extendible C++ design with hot-swap of most components.
* Discrete and continuous collision detection (CCD).
* Swept collision queries.
* Ray casting with custom collision filtering.
* Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
non-convex triangle meshes.
* Support for dynamic deformation of non-convex triangle meshes, by refitting
the acceleration structures.
.
Multiphysics support including:
.
* Rigid body dynamics including constraint solvers, generic constraints,
ragdolls, hinge, ball-socket.
* Support for constraint limits and motors.
* Soft body support including cloth, rope and deformable.
* Bullet is integrated into Blender.
* Serialization of physics data in the cross-platform binary bullet file
format.
.
This package contains development files for Bullet.
Publishing history
Date | Status | Target | Component | Section | Priority | Phased updates | Version | ||
---|---|---|---|---|---|---|---|---|---|
2021-12-07 00:29:29 UTC | Published | Ubuntu Jammy s390x | release | universe | libdevel | Extra | 3.06+dfsg-4build2 | ||
|
|||||||||
Deleted | Ubuntu Jammy s390x | proposed | universe | libdevel | Extra | 3.06+dfsg-4build2 | |||
|
|||||||||
2021-12-07 00:32:49 UTC | Superseded | Ubuntu Jammy s390x | release | universe | libdevel | Extra | 3.06+dfsg-4build1 | ||
|