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Branches
Name | Last Modified | Last Commit |
---|---|---|
master | 2023-08-31 21:40:00 UTC |
- Fix Commander Keen not appearing with double spawn.
Author:
drfrag
- Fix Commander Keen not appearing with double spawn. |
g3.3mgw | 2023-08-31 19:56:28 UTC |
- Fix Commander Keen not appearing on Unholy Massacre skill.
Author:
drfrag
- Fix Commander Keen not appearing on Unholy Massacre skill. |
legacy | 2022-04-13 08:06:53 UTC |
- fixed y-offsets of bal7scr* decal images.
Author:
Christoph Oelckers
- fixed y-offsets of bal7scr* decal images. |
Branch_zan13 | 2021-07-14 19:42:29 UTC |
- Forgot to change the solution name.
Author:
drfrag
- Forgot to change the solution name. |
zdoom32 | 2021-07-09 10:23:43 UTC |
- Bumped version numbers.
Author:
drfrag
- Bumped version numbers. |
gzdoom32 | 2021-07-09 09:34:03 UTC |
- Bumped version numbers.
Author:
drfrag
- Bumped version numbers. |
__statfix | 2020-11-23 22:07:55 UTC |
- Use the internal version of _stat() unconditionally since it's broken on Wi...
Author:
drfrag
- Use the internal version of _stat() unconditionally since it's broken on Windows. |
netserverinfo | 2020-10-05 19:28:00 UTC |
- Fixed: NetServerInfo was not being saved after the exit cleanup.
Author:
drfrag
- Fixed: NetServerInfo was not being saved after the exit cleanup. |
distance_squared | 2020-06-09 10:11:47 UTC |
Adopt the 'distance squared' check in Proximity functions.
Author:
Mekboss
Adopt the 'distance squared' check in Proximity functions. |
classic_ui | 2019-12-06 16:59:36 UTC |
Merge branch 'master' into classic_ui
Author:
drfrag
Merge branch 'master' into classic_ui |
classicui | 2019-08-31 10:44:43 UTC |
- Fixed: the menu must be closed to change the UI type.
Author:
drfrag
- Fixed: the menu must be closed to change the UI type. |
glzdoom32 | 2019-05-23 12:25:23 UTC |
- removed unused (now always active) gl_trimsprites option from the menu.
Author:
Christoph Oelckers
- removed unused (now always active) gl_trimsprites option from the menu. # Conflicts: # Conflicts: # Conflicts: |
gzdoomle | 2019-04-22 14:18:48 UTC |
- Missing include on Linux.
Author:
drfrag666
- Missing include on Linux. |
zdoomle | 2019-02-14 17:07:39 UTC |
Revert "Emit a message when trying to use something non-integral as a boolean"
Author:
drfrag666
Revert "Emit a message when trying to use something non-integral as a boolean" This reverts commit 5a8275b9154e851 This patch was not applicable and caused a crash with some mods. |
zdoomcl | 2019-01-09 20:19:10 UTC |
- Fixed and simplified 3x2 and 4x4 low detail modes.
Author:
drfrag666
- Fixed and simplified 3x2 and 4x4 low detail modes. # Conflicts: |
dither2 | 2018-10-09 14:43:17 UTC |
- creation of dither texture no longer affects active unit
Author:
alexey.lysiuk
- creation of dither texture no longer affects active unit Red checkerboard was rendered upon startup instead of |
sglist | 2018-06-19 08:31:10 UTC |
- Made new save order CVAR controlled.
Author:
drfrag666
- Made new save order CVAR controlled. |
fixmingw | 2018-06-18 17:04:20 UTC |
- Fixed zdoom.rc for MinGW.
Author:
drfrag666
- Fixed zdoom.rc for MinGW. |
rzdoom | 2018-04-07 13:59:19 UTC |
- Fixed compilation with gcc 5.1. (patch by Graf Zahl)
Author:
drfrag
- Fixed compilation with gcc 5.1. (patch by Graf Zahl) |
sgcomment | 2018-04-04 10:22:38 UTC |
- Increased size of the savegame comment area.
Author:
drfrag666
- Increased size of the savegame comment area. |
tccapsky | 2017-09-24 10:14:58 UTC |
- Fixed capped sky drawers. (patch by dpJudas)
Author:
drfrag
- Fixed capped sky drawers. (patch by dpJudas) |
detail | 2017-06-26 19:55:23 UTC |
- Added quad horizontally and double vertically low detail mode but it's hidd...
Author:
drfrag
- Added quad horizontally and double vertically low detail mode but it's hidden this time. |
maint_3.0 | 2017-05-01 20:48:17 UTC |
- fixed: FxActionSpecialCall did not resolve float to int casts.
Author:
Christoph Oelckers
- fixed: FxActionSpecialCall did not resolve float to int casts. |
sse_optional | 2017-04-23 07:06:34 UTC |
Fix the default loop end point
Author:
Chris Robinson
Fix the default loop end point |
revert- |
2017-04-14 20:14:08 UTC |
- fixed: moved blur before and outside of menu dimming code.
Author:
Rachael Alexanderson
- fixed: moved blur before and outside of menu dimming code. |
modelnormals | 2017-04-14 02:14:20 UTC |
- Fix packed normal order bug
Author:
Magnus Norddahl
- Fix packed normal order bug |
maint2.4 | 2017-03-19 20:37:06 UTC |
- fixed: FxAssign used the wrong value type for emitting the store operation.
Author:
Christoph Oelckers
- fixed: FxAssign used the wrong value type for emitting the store operation. It used the expression's value type, but needs to use the variable's, which can be different when the assignment is synthesized from a builtin function. # Conflicts: |
d3d11target | 2017-03-16 00:50:53 UTC |
- added a Direct3D 11 framebuffer
Author:
Magnus Norddahl
- added a Direct3D 11 framebuffer |
3.0_work | 2017-03-12 21:53:20 UTC |
- Added thread safety to texture loading in the software renderer
Author:
Magnus Norddahl
- Added thread safety to texture loading in the software renderer |
maint | 2017-01-11 00:24:16 UTC |
This is 2.3.2.
Author:
Christoph Oelckers
This is 2.3.2. |
PredictionStuff | 2017-01-06 14:06:17 UTC |
- let the prediction code handle all 4 threaded lists an actor gets linked into.
Author:
Christoph Oelckers
- let the prediction code handle all 4 threaded lists an actor gets linked into. This is mostly a straight refactoring of the existing code to work independently of specific member variables in the involved classes, using a bit of template magic to avoid redundancy and moving the work code into subfunctions. |
gz-zscript | 2016-12-03 19:09:25 UTC |
- allow swapping the order of gl_finish and SwapBuffers calls, because some c...
Author:
Christoph Oelckers
- allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order. |
g2.2 | 2016-09-18 15:50:14 UTC |
- version bump.
Author:
Christoph Oelckers
- version bump. |
g1.x | 2016-04-24 12:32:48 UTC |
- fixed incorrect sky texture check with Transfer_Heights. The actual sector ...
Author:
Christoph Oelckers
- fixed incorrect sky texture check with Transfer_Heights. The actual sector was checked, not the one created by gl_FakeFlat. |
maint1.9 | 2016-04-10 08:22:00 UTC |
Fixed inconsistent merge of p_3dfloors.cpp
Author:
alexey.lysiuk
Fixed inconsistent merge of p_3dfloors.cpp |
floatcvt | 2016-04-04 10:25:36 UTC |
Merge branch 'master' into floatcvt
Author:
Christoph Oelckers
Merge branch 'master' into floatcvt |
zmaster | 2016-03-20 01:08:05 UTC |
- fixed z-offset handling of A_SkelMissile.
Author:
Christoph Oelckers
- fixed z-offset handling of A_SkelMissile. I can't believe I missed this for more than 10 years, considering that A_CustomMissile explicitly implements this case: |
maint2.1 | 2016-02-23 09:20:43 UTC |
- bump version to 2.1.1
Author:
Christoph Oelckers
- bump version to 2.1.1 |
portal-zdoom | 2016-02-16 20:00:34 UTC |
- added NextHighestCeiling/NextLowestFloorAt functions. Not tested yet!
Author:
Christoph Oelckers
- added NextHighestCeil |
portals_old | 2016-02-14 11:29:59 UTC |
Merge branch 'master' into portals
Author:
Christoph Oelckers
Merge branch 'master' into portals # Conflicts: (note: this has not been tested. It may not compile!) |
edf | 2016-01-12 08:14:51 UTC |
- at least get the terms being used right. Of course it's not EDF (which woul...
Author:
Christoph Oelckers
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. (For EDF an external converter would make more sense.) Conflicts: |
Hardwareshader | 2016-01-01 12:35:49 UTC |
- first round of fixes to abandoned commit.
Author:
Christoph Oelckers
- first round of fixes to abandoned commit. |
Branch_g1.8.07 | 2015-09-06 06:55:23 UTC |
Merge branch 'master' of https://github.com/rheit/zdoom into Branch_g1.8.07
Author:
Christoph Oelckers
Merge branch 'master' of https:/ Conflicts: |
v2.x | 2014-09-15 08:27:09 UTC |
- fixed: The light uniform buffer may not be mapped with GL_MAP_INVALIDATE_BU...
Author:
Christoph Oelckers
- fixed: The light uniform buffer may not be mapped with GL_MAP_ |
Glew_Version_ |
2014-08-01 18:59:39 UTC |
- use the light buffer to handle dynamic lighting.
Author:
Christoph Oelckers
- use the light buffer to handle dynamic lighting. |
GZDoom_Lite | 2014-07-15 15:34:54 UTC |
Merge branch 'master' into GZDoom_Lite
Author:
Christoph Oelckers
Merge branch 'master' into GZDoom_Lite |
Buffer_For_All | 2014-06-14 13:20:37 UTC |
Merge branch 'Glew_Version_For_Real' into Buffer_For_All
Author:
Christoph Oelckers
Merge branch 'Glew_Version_ Conflicts: |
bugtesting | 2014-05-12 18:23:54 UTC |
- enable use of vertex buffer for sprite rendering.
Author:
Christoph Oelckers
- enable use of vertex buffer for sprite rendering. |
GLEW_VERSION | 2014-05-10 12:29:22 UTC |
- write parameter index to the buffer.
Author:
Christoph Oelckers
- write parameter index to the buffer. |
trunk | 2013-06-08 03:24:41 UTC |
- Revert r4244. It seems to be working well enough like this, since there hav...
Author:
Randy Heit
- Revert r4244. It seems to be working well enough like this, since there have been no complaints. SVN r4341 (trunk) |
2.6 | 2012-07-27 23:08:44 UTC |
Merged in non-floatbobbing changes from trunk.
Author:
Randy Heit
Merged in non-floatbobbing changes from trunk. Merged revision(s) 3731-3734, 3736-3743, 3745-3751, 3754, 3756-3757, 3761-3766, 3774-3781, 3783-3787, 3791 from zdoom/trunk: ........ SVN r3793 (2.6) |
minimap | 2012-05-12 08:12:39 UTC |
- AFADoomer's initial minimap submission.
Author:
Christoph Oelckers
- AFADoomer's initial minimap submission. SVN r3642 (minimap) |
savegamefix | 2011-07-15 11:24:53 UTC |
- remove savegame compatibility handling code.
Author:
Christoph Oelckers
- remove savegame compatibility handling code. SVN r3273 (savegamefix) |
3dfloors3 | 2011-04-10 17:25:44 UTC |
- Only allocate as much width as is needed for xplanes, rather than the whole...
Author:
Randy Heit
- Only allocate as much width as is needed for xplanes, rather than the whole viewwidth. SVN r3177 (3dfloors3) |
3dfloors2 | 2011-01-29 10:54:06 UTC |
- sync 3D floor branch with trunk.
Author:
Christoph Oelckers
- sync 3D floor branch with trunk. SVN r3123 (3dfloors2) |
voxel | 2010-12-26 22:04:29 UTC |
- Fixed voxel rendering to not get the vertical scale horribly messed up when...
Author:
Randy Heit
- Fixed voxel rendering to not get the vertical scale horribly messed up when forcing an aspect SVN r3079 (voxel) |
float | 2010-10-07 07:14:53 UTC |
- converted more code to doubles, including the camera actors.
Author:
Christoph Oelckers
- converted more code to doubles, including the camera actors. SVN r2920 (float) |
finale | 2010-10-06 10:22:59 UTC |
- fixed: Hexen Deathkings needs its own default MAPINFO to clear the text mes...
Author:
Christoph Oelckers
- fixed: Hexen Deathkings needs its own default MAPINFO to clear the text message off cluster 3 which is its last one. SVN r2910 (finale) |
menu | 2010-09-17 22:38:00 UTC |
- undo last commit
Author:
Christoph Oelckers
- undo last commit SVN r2815 (menu) |
3dfloors | 2010-09-14 19:32:11 UTC |
- Sync 3dfloors branch with trunk.
Author:
Braden Obrzut
- Sync 3dfloors branch with trunk. SVN r2773 (3dfloors) |
automap | 2010-08-27 15:05:01 UTC |
- variable reordering for 64 bit in subsector_t.
Author:
Christoph Oelckers
- variable reordering for 64 bit in subsector_t. SVN r2608 (automap) |
usdf | 2010-08-18 09:10:06 UTC |
[USDF branch]
Author:
Braden Obrzut
[USDF branch] SVN r2551 (usdf) |
polyobjects | 2010-07-31 04:53:49 UTC |
- Same as last ZDBSP change: Do not count the segs in a separate pass in Crea...
Author:
Randy Heit
- Same as last ZDBSP change: Do not count the segs in a separate pass in CreateNode(). In my totally unscientific timedemo test, using the nodebuilder to sort polyobjects SVN r2479 (polyobjects) |
newmapinfo | 2009-02-03 18:13:58 UTC |
- cleaned up g_level.cpp
Author:
Christoph Oelckers
- cleaned up g_level.cpp SVN r1392 (newmapinfo) |
gc | 2008-03-06 18:12:16 UTC |
- Fixed: StatusBar and screen need to be barriered, because they are roots
Author:
Randy Heit
- Fixed: StatusBar and screen need to be barriered, because they are roots SVN r786 (gc) |
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